We had a blast at Pax East this year showing off Guns of Icarus Alliance ahead of the PS4 launch on May 1st! But for long time fans and new crew alike, we had an exciting twist. At every seat in our booth, we sat PC next to PS4 in the same match, on the same ships. Our setup was so seamless that many of our lovely convention guests didn’t even realize it till we pointed out the controllers and keyboards in their friend’s hands! Voice chat will also be working cross-platform between Steam and PS4, but with people sitting next to each other, people opted for real life voice chat 😀 There’s a saying in game development, that the best features feel so natural players won’t even notice them.
While last Alliance prototype update was focused on improving balance, performance, and enemy behavior based on your feedback, this update is more focused on contents. We’ve been working on a number of things, and we’re excited to finally share some of them with you! We have quite a few things for you to play around with and test, and you’ll also see a work in progress first version of the world map and progression. As you’ll see, it’s not fully functional yet, but it’s for you to get a first glimpse of the direction we’re taking.
We’ll be hosting another group test session this Saturday, 12.19.15, at 1pm EST, and we’ll send another survey your way after the test session to collect feedback. In the meantime, if you have questions or issues with the update, you can also email us at email@example.com.
This is it folks! The moment you’ve been waiting for is coming. After two years of hard work, we’re ready to unveil Guns of Icarus: Alliance, the PvE version of Guns of Icarus to our Kickstarter backers for early prototype testing. Not a backer? Don’t worry! You can pre-order and get access in the second round of testing on the Humble store:
As our lease is set to expire in a few short months, and as I am starting to scout for a new home for us, I thought it might be interesting or even entertaining to muse and reminisce on the history of our migration through New York City as an indie dev team. Continue reading “A Migration History”
It’s finally time for this long overdue post on stats, and big apologies for the delay. I’ve been pretty sick since Pax, contracting the famous and dreaded “Pax Plague.” Who knew going to Pax would be an occupational hazard of sorts 😀 Continue reading “Chewing on Some Stats”
We’ll be giving out a free hat, badge, and special community challenges to everyone who join us in game. We’ll also be running a marathon long dev game stream to twitch.tv/gunsoficarus so we can spend the day with our amazing community who continues to astound us in so many ways. To add a special bang to our celebration on October 29th we’re loading the ships with fireworks and streamers, so when they explode it’ll be truly spectacular. And don’t be surprised to see a cake that Eugene baked somewhere 😀